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OdysseusNet is a extension for Odysseus which enables distributed data stream processing using a network of interconnected machines (e.g., LANs). It is a follow-up project of OdysseusP2P.


OdysseusNet is a feature which is installed like the other features (see How to install new features). However due to technical limitations, OdysseusNet is (currently) not applicable to the client-version of Odysseus. If you use the server-version, install the OdysseusNet Server Feature. For monolithic Odysseus, install the monolithic version of the OdysseusNet Feature.

Network architecture of OdysseusNet

After starting Odysseus, OdysseusNet is – by default – deactivated. In this case, Odysseus behaves like normal. When OdysseusNet is activated (explained in the next section), the Odysseus-Instance becomes an OdysseusNode. Therefore, a OdysseusNode is a machine running Odysseus with OdysseusNet installed and activated. By default, two nodes are connecting to each-other if they are physically reachable (e.g., LAN), forming a network of interconnected Odysseus-Instances. With this default behaviour, a decentralized and unstructured network of nodes is being built. See the last section of this page if you want to modify this (e.g., establishing master-slave-relationships between nodes).

Using OdysseusNet




For Developers


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